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Maya Animation 課程
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- Day 1~3. General to Advance Animation Tools & Editor






Part I General to Advance Animation Tools & Editor


     - Time Units, Animation Control, Animation Control Menu。

     - Previewing Animation, Playback Control, Playblast.。

     - Playback or Playblast with Sound。

     - Set Key Frame, In-between, Muting Animation。

     - Copy, Cut, Paste Key frame in Time Slider。

     - Scale & Shift time in Time Slider, Sound import。

     - Graph Editor, Dope Sheet Editor。

     - Image plane, Rotoscoping。

     - Channel Control, Custom Attribute, Set driven Key, Connection Editor。

     - Hierarchy Animation。

     - Motion Path, Ik Spline for path Animation。

     - Animation Snapshot and Animated Sweep。

     - Non-Linear Deformer。

     - Lattice, BlendShape, Cluster, Wire, Jiggle, Wrap Deformer。

     - Point, Orient, Aim, Scale, Parent Constrain。

     - Geometry, Normal, Tangent Constrain。

     - Lighting & Texture Animation。

     - Camera Animation & Setting。

     - Camera Animation with motion path。

     - Character Sets 。

     - Non-Linear Animation。

     - Trax Editor, Clips, Poses。

     - Expression Animation。

     - Baking Animation to Key Frame。

 

- Day 4. Animation Theories








Part II Animation Theories

     - 12 PRINCIPLES OF ANIMATION。

       1. Timing & Weight。

       2. Ease In and Out (or Slow In and Out)。

       3. Arcs。

       4. Anticipation。

       5. Exaggeration。

       6. Squash and Stretch。

       7. Secondary Action。

       8. Follow Through and Overlapping Action。

       9. Straight Ahead Action and Pose-To-Pose Action。

       10. Staging。

       11. Appeal。

       12. Personality。

     - Line of Action in Animation。

     - Balance & Tilt in movement。

     - The Wave Principle。

     - Action, Reaction。

     - Main Action & Secondary Animation。

     - Delayed Secondary Action。

     - Fast Action, Impact, Speed。

     - Surprise Reaction。

     - Weight, Recoil Effects。


- Day 5~8. Human or Two-Legged Animation






Part III Human or Two-Legged Animation

     - Walk Cycle Style ( Normal, Happy, Sad, Tire, Proud) with Key frame。

     - Walk Cycle Style ( Strut, Shuffle, Skip, Sneak, Tip-Toe) with Key frame。

     - Walk Style & Walk Cycle with Non-linear Animation。

     - Different Walk Styles integrating with Non-linear Animation。

     - Running Style ( Normal, fast run ) with Key frame。

     - Running Style & Running Cycle with Non-linear Animation。

     - Jumping Action with Key frame & Non-linear Animation。

     - The Human's Action

       1. Stand up。

       2. Sit Down。

       3. Push。

       4. Pull。

       5. Drag。

       6. Take。

       7. Move。

       8. Throw。

       9. Kick。

     - Hand Style Control with Set Driven Key。

     - Hand Style Control with Non-linear Animation Pose & Clips。

     - Facial Animation with BlendShape and Non-linear Animation Pose & Clips。

 



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