關於 DFTC Digital Art Center
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On Site Training
課程相關
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- MAYA On Site Training
課程簡介 |
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學員專區
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- 學員作品集
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委訓單位 Sofa Studio 專區
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Character Rigging
& Animation 課程
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Day 1~2. Skeleton Building and IK/FK Setup |
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1. Lesson1
Skeleton
- How to use Layers and Templating;
- How to freeze transformations;
- How to use the Joint Tool;
- How to traverse a hierarchy of joint;
- How to create, move, connect and parent joints;
- How to use the Move Pivot Tool;
- How to assume preferred angle;
- How to quickly rename nodes;
- How to rename nodes using MEL;
- How to mirror joints;
2.
Lesson2
Joint
orientation
- What a local rotation axis is;
- How to use Auto Joint Orient;
- How to freeze joint transformation;
- How to reorient a joint local rotation axis;
- How to worry about local rotation axis;
- How to verify and correct a joint's local
rotation axis;
- How to mirror and rename at the same time;
- How to set and assume preferred angles;
- How to test joint motions;
3.
Lesson3
Inverse
Kinematics
- The difference between IK and FK;
- The different IK solvers found in Maya;
- How to set up single chain IK solvers;
- How to set up rotate plane IK solvers;
- How to change the IK stickiness and priority;
- Important IK attributes;
- How to use the pole vector and twist attributes;
- How to animate IK handles and joints;
- How to use IK/FK blending;
4.
Lesson4 Lower
Body setup
- How to set up IK on Meeper's legs;
- How to build a reverse foot setup;
- How to parent IK handles in a hierarchy;
- How How to drive the reverse foot setup with
a manipulator;
- How to add attributes and set limits;
- How to add pole vectors and pole vector constraints;
5.
Lesson5
Arm
setup
- How to set up IK on Meeper's arms;
- How to work with the solver's end effectors;
- How to drive objects with manipulators;
- How to add constraints;
- An optional roll bone automation technique;
- How to use the Move Pivot Tool;
- How to add utility nodes;
- How to use Set Driven Keys ( SDK );
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Day 3~4. Spin, Upper Body Setup, Blend Shapes, Skin,
Influence Objects and Deformers |
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1. Lesson6
Spine
Setup
- How to set up a basic IK spline solver;
- How to use clusters to gain control over the
spline curve;
- How to parent the clusters to manipulators;
- How to associate Meeper's spine and pelvis motion;
- How to create global and local control mechanisms;
- How to create an eye aiming setup;
2.
Lesson7 Blend
Shapes for facial expression and muscle
- The basics phonemes;
- How to create blend shape targets;
- How to sculpt facial expressions;
- How to set up blend shape nodes;
- How to use in-between targets;
- How to edit a deformer set;
- How to connect the blend shape attributes to
manipulator;
3.
Lesson8 Skinning
- How to smooth bind surfaces to bones;
- How to edit weights with the Paint Skin Weights
Tool;
- How to numeric weighting with the Component Editor;
- How to Prune small weights;
- How to copy skin weights;
- How to Import and Export weights;
- A recommended painting workflow;
- Tips and tricks for weighting smooth skinned
surfaces;
4.
Lesson9 Influence
objects
- How to create influence objects;
- How to weight influence objects and the surrounding
skin to provide
..realistic deformations;
- How to work to set Use Componets On for influence
object;
- How to use curves to create a nice bone effect;
- How to automate deformations using Set Driven
Keys;
- How to mirror influence weights;
5.
Lesson10
Final
touches
- How to setup a jiggle deformer;
- How to use the jiggle deformer on an influence
object;
- How to use a sculpt deformer for swallowing capability;
- How to use motion path with a custom attribute;
- How to change the deformer order;
- How to create a low resolution version of the
model;
- How to copy skin weights;
- How todetach a skin;
- How to create a high resolution version of the
model;
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Day 5~6. Animation, Non-linear Animation, References
and Constraints |
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1.
Lesson11 Simple
walk and walk cycle
- How to organize your keyable attributes into
character sets;
- How to set keyframes for IK/FK;
- How to use Animation Graph Editor and Time
Slider for keframing;
- How to set and use breakdown keys;
- How to use Auto Key;
- How to edit animations in the Graph Editor
with buffer curves;
- How to delete static channels;
- How to use Trax Editor for Non-linear Animation;
- How to edit animation clips;
- How to blend, marge, split animation clips;
- How to import, export animation clips;
- How to use Redirect function;
2.
Lesson12
Reference
- About file referencing;
- How to create references;
- How to load and unload a reference;
- How to use a temporary reference scene;
- How to update a reference;
- How to replace a reference;
- How to switch references through a Text Editor;
3. Lesson13 Constraints
- About the different
constraint types;
- How to use point,
orient, scale and aim constraints;
- How to use parent
constraint;
- How to use geometry,
normal constraints;
- How to constrain
objects;
- How to maintain
object offset while constraining;
- How to change
the weight of a constraint;
- How to change
the interpolation type of a constraint;
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- Day 7~8. Conversion and Skinning, Facial Animation
and Lip-synch |
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1.
Lesson14 Conversion
& skinning
- How and why to convert the NURBS model to polygons;
- How to bind the polygons and accessories;
- How to use a wire deformer to bind the necklace;
- How to edit weights of a curve;
2.
Lesson15
Blend
shapes
- How to sculpt NURBS patches;
- How to create blend shapes with multiple surfaces;
- How to use a wrap deformater;
- How to use wrap deformer with mirrored geometry;
- How to create blend shapes extracted from a
wrap deformater;
3.
Lesson16
Final
touches
- How to grow a selection;
- Jiggle Deformer and weights for hair, dress
and breast;
- How to paint jiggle weights;
- How to use a non-linear deformer;
- How to create a low resolution model from the
NURBS patch model;
4.
Lesson17
Lip-Synch
- How to import an audio file;
- How to create a lip-synching workflow;
- How to drag keyframes in the Time Slider;
- How to copy and paste keyframes through the
Time Slider;
- How to use Trax Editor to create pose for lip-synch;
- How to blend the pose and ajust timing for
pose in Trax editor;
- How to marge pose to become a animation clip;
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