Location : On Site Training 課程相關 > Maya Dynamics
關於 DFTC Digital Art Center
- 首頁
- 最新消息
 
On Site Training 課程相關
- MAYA On Site Training 課程簡介
學員專區
- 學員作品集
委訓單位 Sofa Studio 專區
 
Maya Dynamics 課程
課程大網
- Day 1~2. Rigid Body adn Rigid Body Constraints






Lesson 1 Rigid Body
     - The differences between active and passive rigid body。
     - What is field? The fields in Maya dynamics。
     - How to create rigid bodies。
     - Important rigid body node。
     - How to create and connect fields to rigid bodies。
     - Stand-ins of rigid bodies。
     - Rigid body solver and its attributes。
     - Caching。
     - Combining Keyframes with rigid body collisions。

Lesson 2. Rigid Body Constraints
     - Rigid body constraint types。
     - How to parent constraints。
     - How to animate constraint parameters。
     - How to set the initial state。
     - The dynamic and non-dynamic constraints。
     - Using the Attribute spreadsheets。
     - Initial Spin。
     - Damping。
     - Mass。
     - Keying dynamic constraints。
     - Using clusters with dynamic constraints。
     - Rigid body groups。

Lesson 3. Rigid Body Optimization
     - Rigid body and solver optimization。
     - The importance of stand-in geomerty。
     - Collision and interpenetration troubleshooting。
     - Surface normal and Collision Layers。
     - Baking simulations。

 

- Day 3~4. Introduction of particles, Rigid Body and particlesRenders








Lesson 4. Introduction of particles
     - Application of particles。
     - Using the particle tool。
     - Particle initial state。
     - Keyframing particles。
     - Emitters and texture emission。
     - Particle shape nodes and common particle attributes。
     - Per object vs Per particle attributes。
     -The array mapper and normalized age。
     - Inherit Factor particle conserve。
     - Making particles stick to a surface。
     - Inherit Factor particle conserve。
     - Particle emission with max count。
     - Per point emission。

Lesson 5. Rigid Body and particles
     - Particles and rigid body collision。
     - Particle collisions。
     - Collision layers。
     - How to set particle mass in a creation expression。
     - Rigid body surface emission。
     - How to change geoConnector's attributes。

Lesson 6 Particle collision and collision events
     - How to create particle to surface collisions。
     - Create and edit particle collision events 。
     - Particle collision event procedures。
     - Different particles collision applications。
     - The dynamic relationships editor。

 

- Day 5~6. Particle expressions, emit function, flow effect, Goals






Lesson 7 Particle expressions
     - Fundamental physics concepts。
     - Maya's particle evaluation process。
     - Inital State。
     - Creation and runtime expressions。
     - Expressions the mape values to a particles age。
     - Linstep and smoothstep functions。
     - How to use particle attribute。
     - Absolute value。
     - sin, cos, mod, noise, dnoise, rand, sphrand functions。
     - Adding custom attributes to particles。

Lesson 8 The emit function
     - Common uses for the emit function。
     - Common emit syntax and options。
     - How to use simple conditional statements。
     - How to add and work with custom attributes。
     - How to construct strings of commands for evaluation。
     - Emitting particles when rigid body collisions occur。

Lesson 9 The flow effect
     - Using the flow clip effect。
     - How to make particles flow along a NURBS curve。
     - How to combine deformers and animation with dynamics。
     - Combining field and goals。
     - Creating a lattice on a curve 。
     - Using relative clusters。
     - How to use objects as the source of fields。
     - How to adjust important flow parameters。
     - Using a vortex field。

Lesson 10 Goals
     - How to create goal objects。
     - The different goal parameters。
     - How to animate goal attributes。
     - Per particle goal attributes and functions。
     - Parenting particles, emission in world。

 

- Day 7~8. Soft Bodies and springs, Particle Instancing, Particle Rendering & compositing




Lesson 11 Soft Bodies and springs
     - How to create soft bodies。
     - How to change soft body parameters。
     - Soft body interaction on a character。
     - Soft body emission。
     - How to use goal weight on soft bodies。
     - Artisan goalPP paint。
     - How to creat particle springs。
     - Particle spring attributes。
     - How to use soft bodies as influence objects。
     - How to have an object follow particle with an expression。

Lesson 12 Particle Instancing
     - How to make geometry match particle movement。
     - How to add animated geometry to particles。
     - How to use cycles to instance a sequence of geometry。
     - How particle instancing uses custom attributes。
     - How to add randomness to particle instanced geometry。
     - Important qualities of hardware sprites。
     - How to create software sprites using particle instancing。
     - How to use the velocity as an aim vector。

Lesson 13 Particle Rendering
     - Hardware render buffer attributes。
     - Multi-pass rendering and motion blur。
     - Hardware render types。
     - Depth sorting and color accumulation。
     - Memory and disk caching described。
     - Software render types compared in detail。
     - Better illumination。
     - Particle cloud shading group。
     - Array mapper。
     - Particle sampler info node。
     - raytracing and self shadowing techniques。

Lesson 14 Dynamics compositing
     - Layers。
     - useBackGround shading。
     - FX elements。
     - Shadow pass techniques。
     - Interactive lighting and post process effects。
     - Combing hardware and software particle effects。
     - Geomerty masking for software and hardware rendering。

 



.
. 數 位 領 域 科 技 股 份 有 限 公 司 .........Copyright © 2000~2015, All Rights Reserved.
www.dftc.com.tw ..................TEL : +886-2-86422107...........FAX : +886-2-86421140
DFTC Web Site DFTC Web Site