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On Site Training 課程相關
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委訓單位 Sofa Studio 專區
Advance Rendering 課程
- Day 1~2. Materials adn Texture

1. Lesson01 Materials
     - The basics of materials and shading networks;
     - The definition of a specular highlight and how to use it;
     - Anisotropic shaders;
     - Layered shaders;
     - Ramp shaders;
     - Shading maps;
     - Surface shaders;
     - The definition of an IPR render;

2. Lesson02 Textures
     - How to use textures to build shading nerworks;
     - Texture placement and conversion;
     - File texture filtering and the use of BOT files;
     - Displacement mapping;
     - Mental ray Bake Sets;
     - 3D Paint Tools;
     - Polygon UV Texture Editor;
     - Utilities Nodes;


- Day 3~4. Lighting, Shadows, Cameras, Raytracing and Controlling Renders

1. Lesson03 Lighting
     - Lighting basics;
     - How to use decay rates and intensity curves;
     - How to use color curves and color mapping;
     - How to do light linking;
     - How to create mental ray area lights;
     - Lighting concepts and workflow using IPR and Hypershade;

2. Lesson04 Shadows

     - How to use depth map shadows;
     - The different light types and their shadows;
     - How to create volumetric lighting effects;
     - How to use raytraced shadows;
     - How to use mental ray shadow maps;
     - How to motion blur shadow maps;
     - How to use mental ray raytrace shadows;

3. Lesson05 Cameras
     - How to work with cameras;
     - How to work with film gates and film backs;
     - Aspect ratios;
     - How to do rotoscoping using D1 images;
     - mental ray camera attributes;

4. Lesson06

     - How raytracing works;
     - Reflection,refraction and shadow limits;
     - Memory requirements;

5. Lesson07
Controlling Renders

     - Anti-aliasing;
     - Tessellation and how to control it;
     - Memory requirements and optimizations;
     - Render diagnostics;
     - mental ray sampling quality;
     - mental ray Approximation Editor;

- Day 5~6. SFX and Compositing, Hardware Rendering, Vector Rendering, Paint Effects and Toon

1. Lesson08 SFX and Compositing
     - How to control glow;
     - How to use motion blur;
     - How to use mental ray motion blur;
     - How to use depth of field;
     - How to render for compositing;

2. Lesson09 Hardware rendering
     - Hardware Renderer basics;
     - How to use the Hardware Renderer;
     - How to hardware render particles;
     - How to adjust and optimize hardware renders;

3. Lesson10
Vector rendering

     - The difference between bitmap and vector images;
     - How to render vector images;
     - How to change the Vector Renderer options;
     - How to view a vector image or animation;

4. Lesson11
Maya Paint Effects

     - Maya Paint Effects;
     - How to paint brush strokes;
     - How to render Maya Paint Effects;
     - How to convert Maya Paint Effects;
     - How to use Toon;


- Day 7~8. Caustics & Global Illumination, Final Gather & HDRI, Mental ray shaders

1. Lesson12 Caustics & Global Illumination
     - How and why to convert the NURBS model to polygons;
     - How to bind the polygons and accessories;
     - How to use a wire deformer to bind the necklace;
     - How to edit weights of a curve;

2. Lesson13 Final Gather and HDRI
     - How to sculpt NURBS patches;
     - How to create blend shapes with multiple surfaces;
     - How to use a wrap deformater;
     - How to use wrap deformer with mirrored geometry;
     - How to create blend shapes extracted from a wrap deformater;

3. Lesson14 Mental ray shaders
     - mental ray's Shader library;
     - How to use mental ray material shaders,
     - Photon shaders, shadow shaders, volume shaders and light shaders;
     - How to create a mental ray doubl-sided shader;
     - How to use contour shaders;
     - How to view the mental ray approximation node tessellation structure;
     - How to build an Elliptical Filtering shading network;
     - How to assemble a mental ray bump map;
     - How to create a mental ray phenomenon;


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