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Day 1~2. Materials adn Texture |
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1.
Lesson01
Materials
- The basics of
materials and shading networks;
- The definition
of a specular highlight and how to use it;
- Anisotropic shaders;
- Layered shaders;
- Ramp shaders;
- Shading maps;
- Surface shaders;
- The definition
of an IPR render;
2.
Lesson02
Textures
- How to use textures
to build shading nerworks;
- Texture placement
and conversion;
- File texture filtering
and the use of BOT files;
- Displacement mapping;
- Mental ray Bake
Sets;
- 3D Paint Tools;
- Polygon UV Texture
Editor;
- Utilities Nodes;
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Day 3~4. Lighting, Shadows, Cameras, Raytracing and
Controlling Renders |
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1.
Lesson03 Lighting
-
Lighting basics;
- How to use decay
rates and intensity curves;
- How to use color
curves and color mapping;
- How to do light
linking;
- How to create
mental ray area lights;
- Lighting concepts
and workflow using IPR and Hypershade;
2. Lesson04
Shadows
-
How to use depth map shadows;
- The different
light types and their shadows;
- How to create
volumetric lighting effects;
- How to use raytraced
shadows;
- How to use mental
ray shadow maps;
- How to motion
blur shadow maps;
- How to use mental
ray raytrace shadows;
3. Lesson05
Cameras
-
How to work with cameras;
- How to work with
film gates and film backs;
- Aspect ratios;
- How to do rotoscoping
using D1 images;
- mental ray camera
attributes;
4. Lesson06 Raytracing
-
How raytracing works;
- Reflection,refraction
and shadow limits;
- Memory requirements;
5. Lesson07 Controlling
Renders
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Anti-aliasing;
- Tessellation and
how to control it;
- Memory requirements
and optimizations;
- Render diagnostics;
- mental ray sampling
quality;
- mental ray Approximation
Editor;
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Day 5~6. SFX and Compositing, Hardware Rendering,
Vector Rendering, Paint Effects and Toon |
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1.
Lesson08 SFX
and Compositing
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How to control glow;
- How to use motion
blur;
- How to use mental
ray motion blur;
- How to use depth
of field;
- How to render
for compositing;
2.
Lesson09 Hardware
rendering
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Hardware Renderer basics;
- How to use the
Hardware Renderer;
- How to hardware
render particles;
- How to adjust
and optimize hardware renders;
3. Lesson10 Vector
rendering
-
The difference between bitmap and vector images;
- How to render
vector images;
- How to change
the Vector Renderer options;
- How to view a
vector image or animation;
4. Lesson11 Maya
Paint Effects
-
Maya Paint Effects;
- How to paint brush
strokes;
- How to render
Maya Paint Effects;
- How to convert
Maya Paint Effects;
- How to use Toon;
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Day 7~8. Caustics & Global Illumination, Final Gather
& HDRI, Mental ray shaders |
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1.
Lesson12 Caustics
& Global Illumination
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How and why to convert the NURBS model to polygons;
- How to bind the
polygons and accessories;
- How to use a wire
deformer to bind the necklace;
- How to edit weights
of a curve;
2.
Lesson13 Final
Gather and HDRI
-
How to sculpt NURBS patches;
- How to create
blend shapes with multiple surfaces;
- How to use a wrap
deformater;
- How to use wrap
deformer with mirrored geometry;
- How to create
blend shapes extracted from a wrap deformater;
3.
Lesson14 Mental
ray shaders
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mental ray's Shader library;
- How to use mental
ray material shaders,
- Photon shaders,
shadow shaders, volume shaders and light shaders;
- How to create
a mental ray doubl-sided shader;
- How to use contour
shaders;
- How to view the
mental ray approximation node tessellation structure;
- How to build an
Elliptical Filtering shading network;
- How to assemble
a mental ray bump map;
- How to create
a mental ray phenomenon;
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