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IMAGI Animation Studios 人才招募訊息
Imagi International Holdings Limited 是一家在香港股票市場掛牌上市的公司(公司股票號碼585). IMAGI 致力於CG動畫電影的開發與製作, 公司的第一部自製商業動畫電影是2007年3月上市的TMNT忍者龜. IMAGI公司於加州洛杉磯擁有開發及前製團隊, 而CG製作團隊則位於香港Chai Wan的總公司. IMAGI的下二部電影為即將於2009年全球上映的Gatchaman ( 科學小飛俠, 由Kevin Munro執導 )及AstroBoy ( 原子小金剛, 由Colin Brady執導 ), IMAGI網址: http://www.imagi.com.hk/.

現階段IMAGI急需下列人員, 歡迎台灣動畫產業人才加入IMAGI Animation Studio, 一起努力將華人製動畫電影推向國際.您的工作職務申請表及履歷會直接寄發至香港IMAGI公司, IMAGI公司會有專人與您聯繫討論相關事宜.
Lighting TD
Requirements:
- Ability to perform visual and analytical problem-solving in 3 dimensional space;
- Ability to work well in team atmosphere; and
- Ability to solve problems and predict potential problems with assigned tasks.

Required Skills/Experience:
- Two years experience with a high-end system such as Alias, Maya;
- Strong demo reel/portfolio in photorealistic lighting and texturing;
- Understanding and experience with advanced compositing concepts;
- Degree/Diploma in Animation, Multimedia, Computer Science, or a related field; and
- Proficient in scripting is an advance. (C-Shell, Perl, RenderMan, MEL and/or similar).

Effects Developer
Responsibilities:
- Work with TDs, art directors and designers to create believable special effects;
- Accurately interpret concept art and design from the Art Department;
- Use and understand 3D lighting, effects and compositing tools; and
- Provide input regarding tools and interfaces to improve throughput.

Required Skills/Experience:
Unix experience
- Minimum 2 years experience with a high-end system such as Houdini, Renderman, Alias and/or Maya;
- Strong demo reel/portfolio in realistic effects animation and lighting;
- Degree/Diploma in Animation, Multimedia, Computer Science, or a related field;
- Understanding and experience with advanced rendering and compositing;
- Ability to work well in team atmosphere; and
- Proficient in scripting is an advance. (C-Shell, Perl, RenderMan, MEL and/or similar).

Surfacing (Shading)
Responsibilities:
- Work with TDs, art directors and designers to create believable special effects;
- Accurately interpret concept art and design from the Art Department;
- Use and understand 3D lighting, effects and compositing tools; and
- Provide input regarding tools and interfaces to improve throughput.

Required Skills/Experience:
Unix experience
- Minimum 2 years experience with a high-end system such as Houdini, Renderman, Alias and/or Maya;
- Strong demo reel/portfolio in realistic effects animation and lighting;
- Degree/Diploma in Animation, Multimedia, Computer Science, or a related field;
- Understanding and experience with advanced rendering and compositing;
- Ability to work well in team atmosphere; and
- Proficient in scripting is an advance. (C-Shell, Perl, RenderMan, MEL and/or similar).

Software developer / Software developer trainee
Responsibilities:
- In-house software development, implementation and maintenance of applications, database solutions and processing platforms;
- Develop tools, scripts, and plug-in for streamline CG production;
- Work on cutting edge technical issues in computer graphic (CG) production, e.g. character rigging, shading, crowd simulation, dynamics and rendering; and
- Knowledge of Maya and/or Renderman is an advantage.

Requirements:
- Degree / Dip. In Computer Science or related discipline;
- Proficient in C / C++ programming language;
- Strong interest in Computer Graphic / Game development;
- Good organizational, communication, and interpersonal skills;
- Knowledge in any 3D software, OpenGL, DirectX and graphics pipeline is a definite advantage; and
- Experience in Perl and Shell Scripting, Procedural shading and scripting are a plus.

Technical Trainee
Responsibilities:
- Develop scripts and shaders, for streamline CG production;
- To assist animators to solve the technical problem; and
- Cooperate with R&D department to evaluate the new technique in computer graphic (CG) production, e.g. character rigging, shading, simulation, dynamics and rendering.

Requirements:
- Degree / Dip. In Computer Science or related discipline;
- Strong interest in Computer Graphic;
- Proficient in C / C++ programming language;
- Good organizational, communication, and interpersonal skills;
- Knowledge in any 3D software is a definite advantage; and
- Experience in procedural shading is a plus.

Character Rigger
Responsibilities:
- To produce production character models and rigs using the Imagi Feature Animation pipeline;
- To work within the Character Model team under the supervision of the Character Modeling Supervisor;
- To work towards a production schedule and quality set by the Department Supervisor and the Production Supervisor. Daily communication with the team members and the supervisors is a must; and
- Would be involved with rigging research and development periodically, where this position will need to work with TDs and developers to come up with new rigging techniques and technology.

Requirements:
- 1 or more years of CG production character rigging experience;
- Knowledge of Maya deformers and skeletal system;
- Knowledge of Maya constraint system;
- Some knowledge of mel scripting;
- Ability to work in a team environment;
- Ability to listen to an follow directions;
- Ability to come with new creative rigging ideas; and
- Ability to communicate in written and verbal Chinese

Job Categories
Numbers
Levels
Modeler
5-10
Junior to Senior
Texture Artist
2-5
Medium to Senior
Effect Artist
3-7
Senior or Experienced
Lighting Artist
4-8
Medium to Senior
R&D
Any
Any
Technical
Any
Any

IMAGI Studio工作職務申請表



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Lighting TD

 

Effects Developer

 

Surfacing (Shading)

 

Software developer / Software developer trainee

 

Technical Trainee

 

Character Rigger

 

Modeler

 

Texture Artist

 

Effect Artist

 

Lighting Artist

 

R&D

 

Technical

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